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GauSAM: Contour-Guided 2DGaussian Fields for Multi-Scale Medical Image Segmentation with Segment Anything

Neural Information Processing Systems

Effective multiscale medical image segmentation requires simultaneously preserving smooth spatial continuity and accurately delineating high-frequency boundaries, yet pixel-wise decoders often fail to maintain this balance consistently across varying resolutions. We introduce GauSAM, which seamlessly integrates contour-guided 2DGaussian probability fields into the Segment Anything Model to address these challenges. In our framework, segmentation masks are parameterized as continuous probability fields of learnable 2DGaussian primitives, enforcing spatially smooth and structurally consistent. Contourlet transforms extract rich multidirectional frequency information, notably edges and fine textures, which dynamically guide the spatial distribution of Gaussian primitives to substantially improve boundary fidelity in complex structures.


FHGS: Feature-Homogenized Gaussian Splatting

Neural Information Processing Systems

Scene understanding based on 3DGaussian Splatting (3DGS) has recently achieved notable advances. Although 3DGS related methods have efficient rendering capabilities, they fail to address the inherent contradiction between the anisotropic color representation of gaussian primitives and the isotropic requirements of semantic features, leading to insufficient cross-view feature consistency. To overcome the limitation, we proposes FHGS (Feature-Homogenized Gaussian Splatting), a novel 3D feature distillation framework inspired by physical models, which freezes and distills 2D pre-trained features into 3D representations while preserving the realtime rendering efficiency of 3DGS. Specifically, our FHGS introduces the following innovations: Firstly, a universal feature fusion architecture is proposed, enabling robust embedding of large-scale pre-trained models' semantic features (e.g., SAM, CLIP) into sparse 3D structures. Secondly, a non-differentiable feature fusion mechanism is introduced, which enables semantic features to exhibit viewpoint independent isotropic distributions.


REArtGS: Reconstructing and Generating Articulated Objects via 3DGaussian Splatting with Geometric and Motion Constraints

Neural Information Processing Systems

Articulated objects, as prevalent entities in human life, their 3D representations play crucial roles across various applications. However, achieving both high-fidelity textured surface reconstruction and dynamic generation for articulated objects remains challenging for existing methods. In this paper, we present REArtGS, a novel framework that introduces additional geometric and motion constraints to 3DGaussian primitives, enabling realistic surface reconstruction and generation for articulated objects. Specifically, given multi-view RGB images of arbitrary two states of articulated objects, we first introduce an unbiased Signed Distance Field (SDF) guidance to regularize Gaussian opacity fields, enhancing geometry constraints and improving surface reconstruction quality. Then we establish deformable fields for 3DGaussians constrained by the kinematic structures of articulated objects, achieving unsupervised generation of surface meshes in unseen states. Extensive experiments on both synthetic and real datasets demonstrate our approach achieves high-quality textured surface reconstruction for given states, and enables high-fidelity surface generation for unseen states.


CGS-GAN: 3DConsistent Gaussian Splatting GANs for High Resolution Human Head Synthesis

Neural Information Processing Systems

Recently, 3DGANs based on 3DGaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering quality from steep viewpoints by conditioning the random latent vector on the current camera position. This compromises 3D consistency, as we observe significant identity changes when re-synthesizing the 3D head with each camera shift. Conversely, fixing the camera to a single viewpoint yields high-quality renderings for that perspective but results in poor performance for novel views. Removing view-conditioning typically destabilizes GAN training, often causing the training to collapse.


Learning Efficient Fuse-and-Refine for Feed-Forward 3DGaussian Splatting

Neural Information Processing Systems

Recent advances in feed-forward 3DGaussian Splatting have led to rapid improvements in efficient scene reconstruction from sparse views. However, most existing approaches construct Gaussian primitives directly aligned with the pixels in one or more of the input images. This leads to redundancies in the representation when input views overlap and constrains the position of the primitives to lie along the input rays without full flexibility in 3D space. Moreover, these pixel-aligned approaches do not naturally generalize to dynamic scenes, where effectively leveraging temporal information requires resolving both redundant and newly appearing content across frames. To address these limitations, we introduce a novel Fuseand-Refine module that enhances existing feed-forward models by merging and refining the primitives in a canonical 3D space.


Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS

Neural Information Processing Systems

Existing compaction approaches address this by pruning Gaussians based on heuristic importance scores, without global fidelity guarantee. To bridge this gap, we propose a novel optimal transport perspective that casts 3DGS compaction as global Gaussian mixture reduction. Specifically, we first minimize the composite transport divergence over a KD-tree partition to produce a compact geometric representation, and then decouple appearance from geometry by fine-tuning color and opacity attributes with far fewer Gaussian primitives. Experiments on benchmark datasets show that our method (i) yields negligible loss in rendering quality (PSNR, SSIM, LPIPS) compared to vanilla 3DGS with only 10\% Gaussians; and (ii) consistently outperforms state-of-the-art 3DGS compaction techniques. Notably, our method is applicable to any stage of vanilla or accelerated 3DGS pipelines, providing an efficient and agnostic pathway to lightweight neural rendering.


Reframing Gaussian Splatting Densification with Complexity-Density Consistency of Primitives

Neural Information Processing Systems

The essence of 3D Gaussian Splatting (3DGS) training is to smartly allocate Gaussian primitives, expressing complex regions with more primitives and vice versa. Prior researches typically mark out under-reconstructed regions in a rendering-loss-driven manner. However, such a loss-driven strategy is often dominated by low-frequency regions, which leads to insufficient modeling of high-frequency details in texture-rich regions. As a result, it yields a suboptimal spatial allocation of Gaussian primitives. This inspires us to excavate the loss-agnostic visual prior in training views to identify complex regions that need more primitives to model. Based on this insight, we propose Complexity-Density Consistent Gaussian Splatting (CDC-GS), which allocates primitives based on the consistency between visual complexity of training views and the density of primitives.


Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting

Neural Information Processing Systems

Recent advances in feed-forward 3D Gaussian Splatting have led to rapid improvements in efficient scene reconstruction from sparse views. However, most existing approaches construct Gaussian primitives directly aligned with the pixels in one or more of the input images. This leads to redundancies in the representation when input views overlap and constrains the position of the primitives to lie along the input rays without full flexibility in 3D space. Moreover, these pixel-aligned approaches do not naturally generalize to dynamic scenes, where effectively leveraging temporal information requires resolving both redundant and newly appearing content across frames. To address these limitations, we introduce a novel Fuse-and-Refine module that enhances existing feed-forward models by merging and refining the primitives in a canonical 3D space.


TRIM: Scalable 3D Gaussian Diffusion Inference with Temporal and Spatial Trimming

Neural Information Processing Systems

Recent advances in 3D Gaussian diffusion models suffer from time-intensive denoising and post-denoising processing due to the massive number of Gaussian primitives, resulting in slow generation and limited scalability along sampling trajectories. To improve the efficiency of 3D diffusion models, we propose $\textbf{TRIM}$ ($\textbf{T}$rajectory $\textbf{R}$eduction and $\textbf{I}$nstance $\textbf{M}$ask denoising), a post-training approach that incorporates both temporal and spatial trimming strategies, to accelerate inference without compromising output quality while supporting the inference-time scaling for Gaussian diffusion models. Instead of scaling denoising trajectories in a costly end-to-end manner, we develop a lightweight selector model to evaluate latent Gaussian primitives derived from multiple sampled noises, enabling early trajectory reduction by selecting candidates with high-quality potential. Furthermore, we introduce instance mask denoising to prune learnable Gaussian primitives by filtering out redundant background regions, reducing inference computation at each denoising step. Extensive experiments and analysis demonstrate that TRIM significantly improves both the efficiency and quality of 3D generation.


GSDF: 3DGS Meets SDF for Improved Neural Rendering and Reconstruction

Neural Information Processing Systems

Representing 3D scenes from multiview images remains a core challenge in computer vision and graphics, requiring both reliable rendering and reconstruction, which often conflicts due to the mismatched prioritization of image quality over precise underlying scene geometry. Although both neural implicit surfaces and explicit Gaussian primitives have advanced with neural rendering techniques, current methods impose strict constraints on density fields or primitive shapes, which enhances the affinity for geometric reconstruction at the sacrifice of rendering quality. To address this dilemma, we introduce GSDF, a dual-branch architecture combining 3D Gaussian Splatting (3DGS) and neural Signed Distance Fields (SDF). Our approach leverages mutual guidance and joint supervision during the training process to mutually enhance reconstruction and rendering. Specifically, our method guides the Gaussian primitives to locate near potential surfaces and accelerates the SDF convergence. This implicit mutual guidance ensures robustness and accuracy in both synthetic and real-world scenarios. Experimental results demonstrate that our method boosts the SDF optimization process to reconstruct more detailed geometry, while reducing floaters and blurry edge artifacts in rendering by aligning Gaussian primitives with the underlying geometry.